At least for this blog. The project covered here had its beginning in 2004-2005 with the advent of D&D 3.5's Unearthed Arcana, Castles and Crusades, and WFRP2. UA was where I started tweaking the rules of d20 and as a result came up with a some new philosophies about game design (new to me at least). C&C and WFRP2 laid the ground for some other ideas that have been gestating for the last 3-4 years and with 4e D&D they are now building themselves inside my head into a game I have decided to call Codex.
But this blog won't be just about Codex development.
Some things I plan to discuss:
- Ideas about Swords and Sorcery Fiction as a genre as it relates to game design
- Problems in Gaming - specifically mechanical problems that don't seem to go away
- The Good and Bad of 4e
- Developments in the RPG Industry
- Discussions of other Systems
- "Old School" Gaming and related concepts
- Any other thing that I want to comment on which will usually be gaming related or a comment on someone else's comments
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